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Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Tuesday, February 5, 2019

XBOX Live...on Switch

So Microsoft announced this joint venture of making XBL available on Switch and Mobile
                                                                                                         

   "Xbox Live is about to get MUCH bigger. Xbox Live is expanding from 400m gaming devices and a reach to over 68m active players to over 2bn devices with the release of our new cross-platform XDK. Get a first look at the SDK to enable game developers to connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs."


Currently you can sign in on a couple games..Minecraft being one...but the bigger test will be in the future..Microsoft has bought up a ton of studios, so what does this move mean for the future...and why is Sony still lagging behind in the cross plat department? What does this mean for Nintendo Online? So many questions...can't wait to hear more details.



Not sure how I feel about this but I am definitely curious for more details.
 


Friday, August 29, 2014

New 3DS ..HMMMM

Nintendo announced today that they will be unveiling a new 3ds. Not sure what to say about this.  It'll release first in Japan of course,  around October 11th. It has buttons. Buttons that look hijacked from an Xbox controller and tossed in a color/letter spinner.
The screen and camera are improved.  In the internal side things have also received an upgrade for a faster system and better graphics. There have been 'bumpers' added and anot her analog stick, presumably for camera control.


There are supposedly games that will be exclusive to this 3DS/3DXL set. Which it better. At 160/180, people would need a real reason to abandon the current system. I can't say for sure  Nintendo has given them that reason. I can't say I'll be running out for one. I will wait to see the exclusives. Xenoblade Chronicles is a good start.

Friday, August 8, 2014

Nintendo and the repair process. ...

So i gave my youngling  a special/limited edition 3ds for Christmas.

One day, it just wouldn't turn on.  Now he's pretty responsible and I plug it in and stuff so I knew it wasn't user error. I called Nintendo and explained to them the situation. .....their immediate response was water damage we don't cover. I didn't ask you that, nor did I say it was near water. I'm calling about a power issue. Guy starts a rant and rave about how their warranty is the best. Great..show me. Well we printed the label and shipped it out on the 22nd or so. They received it on the 24th. Mind you they are in the same state. Takes a week for them to even update it to received, but I had already checked the tracking by then. It sat until the 31st with no change in status. The 1st it shows that it's in repair.  Then they email me saying there's an urgent issue. This was what I was not looking forward to.  From  what I had read, Nintendo is infamous for cop outs on the warranty.  Well their issue wasn't that, it was what color system did he want because they couldn't repair his.  Of course he was devastated because he loved that blue. In fact they only actually had 2 colors to pick from which I found kind of sad. People spend the extra money on limited editions/ special editions and are kind of screwed if nintendo can't fix it. If it's your fault that the system messed up,  fine,  but if not,  you lose. They are at least sending a factory certified instead of refurbished so at least the parts are new and the warranty is reset. One guy who lost his special edition legend of Zelda 3ds due to a motherboard issue said that was the last time he purchased one.  When he brought it up to them they said he only paid for the game, basically said the case didn't matter. I'm not sure I totally agree with that. People have preferences for a reason. I'm not sure what they could do to fix that, but may be something they want to look into.  Overall I think they have one of the  better warranties,  but the execution leaves much to be desired. 

Wednesday, June 11, 2014

Nintendo Celebrates.. gives players deals

Nintendo has had a great E3. No denying that.  Theyre making a strong push. They have a decent one up of games coming out. .The new Legend of Zelda, Bayonetta 2, Yoshi's Wooly world, Mario Party 10. They also are currently having a sale to celebrate such a great E3. Click here to see their offerings. Check out some of these stills from the games. They are also coming out with this that will function life skylanders. Toy by day, gaming companion by night kind of deal. Wonder if Wario will get one. ...













Tuesday, June 10, 2014

Star Fox..well done Nintendo



Top be clear,  Star Fox is amazing. Fantastic.  And in demand. Surprisingly to some, it landed on Nintendo.  I think this is the perfect home for it. Here is what Shigeru Miyako to had to say about this news:

We originally began working with Star Fox back on Wii, and we had a small group of people experimenting with it for many years, maybe about six years, but we didn’t find an idea that really brought that together for the Wii. So instead we moved experimentation to the Wii U using some of the same assets. It’s been maybe 6 to 10 months that we’ve been experimenting with it.
...When we were developing a game, I wind up playing it for many hundreds of hours, and so because of that, I tend to get a little further away from the experience people have when they’re playing it for the first time. But that’s something we always pay attention to when we’re developing the game, and in this case I think Star Fox will be a game you spend a little bit of time getting used to the controls, but that once you do, then you’ll understand what’s fun about that experience.
I don’t think it’ll take a lot of play time for people to get used to it. For most people, it’ll take maybe 30 minutes to an hour. So from that standpoint it’s not a game that’s particularly well-suited to displaying at a show like this, where you only have a short amount of time to play, so that’s why we held the event yesterday, to get everyone in to play for a longer period of time than they might normally.
And then I also think that for a lot of people, they don’t have experience playing this sort of dual-screen gameplay, where you’re aiming with motion control and playing across two screens at once, so that also is maybe taking people a bit longer to get used to. But I look at video games as something that people who play them… One of the thing they enjoy is learning the controls, learning to master the game. And once they do, that sort of opens it up for them, they’re thinking about, “Oh, what’s this play style?” And then as they get deeper and deeper into the game and get better at it, they feel that sense of accomplishment having mastered it.
And then once you get used to the play style… I didn’t go into this detail the other night because it starts to get a little bit complicated, but once you get it, you’ll also be able to press a button to switch the view from one screen to the other. So you could play with the cockpit view on the TV and the fighter view down on the GamePad screen if you feel like that’s a better way to play.
...With Star Fox, one thing we’re doing is to make the game feel like you’re piloting your own aircraft. And so in that sense, probably initially one of the best ways to play is to have it up in front of you, in your line of sight from the TV. But also as I’ve been playing Star Fox more and more, what I’ve noticed is that it gets easier to play the game looking at the TV with the GamePad down. So as you get better, you’re gradually able to depart from holding it up.
...With the helicopter, we’ve been thinking of the two-screen gameplay, and so that was one of the early ideas. One of the things we’re considering at this point is making the helicopter so you could have two pilots, two people playing together, and what that’ll allow is you could have one player piloting the helicopter, and another player who’s using another controller to control the robot.
In the case of the Arwing spaceship, if you have two pilots, they’re most likely going to be sitting front-to-back, and you’ll have one piloting, the other able to look around. When you have someone piloting but someone else who can look around, what’s most beneficial to the person who’s looking around is the ability to look down below. In designing the Arwing we couldn’t quite think of a good way to have to redesign it so you’d have one player who could look down below. Thus we decided to create the helicopter.
...One thing I’m thinking is that with this Star Fox we may take a different approach, so that rather than one big title we have multiple releases that are connected through different missions. If I was to describe the Star Fox series up until now as being sort of a movie series, I guess I’d describe this new approach as something that’s more like a TV series for Star Fox.
I'm excited for this. ..